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|OpenRM and the OpenRM/Chromium demo programs are used by the folks at GraphStream to show off the interactive rendering capabilities of their Infiniband clusters. The OpenRM/Chromium demonstration programs were shown on GraphStream hardware at IEEE Visualization 2003 and Supercomputing 2003.|
|Tim Rightnour is working on a RPG called Genecys -- see www.genecys.org for more information. A cool aspect of his architecture is that the universe and scenery is dynamically generated by the central server, providing updates to remote clients over the network.|
|Paul Beardsley and Emmanuelle Bourrat at Mitsubishi Electric Research Laboratories have created an extremely cool application that uses imaging technology to automatically discriminate between ambulatory and wheelchair-bound persons for the purposes of providing aid to the handicapped, as in automatically calling an elevator without the need to push a button. Their system uses a number of different technologies. OpenRM provides the rendering capabilities for the 3D geometry used to give visual feedback during simulation and system tuning. Their project page describes the application in more detail. The application is built from their Diamond3D Computer Vision Library. Also, you can check out one of their MPEGs.|
RM Scene Graph was used as the visualization and display engine for a
molecular dynamics simulation conducted by R. Sutton of the
UC Berkeley Geophysics Department.
contains a 100-frame MPEG movie (583896 bytes) showing the interaction of
the water molecules (blues and greens) with cesium (reds).
We were surprised by the effectiveness of multiple views as a visualization technique in the movies. From a scene graph point of view, there is only one copy of the molecular data in the system, but two cameras and viewports are used to achieve the multiple views. With RM's shared data model, the app can write directly into an area of memory shared by RM and the app in order to update the molecular positions during each simulation step.
In May 2004, Accusoft
has released VisiQuest™, which was formerly
the Khoros Pro product line from Khoral, Inc.
On-screen images are nice, but scientists and engineers need to be able to print high-resolution images of their data. One of the proprietary algorithms of RM Scene Graph supports the creation of true vector PostScript from mixed 2D/3D scenes. Click here to download the PostScript file generated by RM Scene Graph™ for the scene shown here. Note that there is no direct mapping between many of the features of OpenGL and PostScript. In particular, PostScript is a 2D-only language, while OpenGL supports 2D/3D/4D vertex data. Also, OpenGL supports "smooth" or Gouroud shading, while PostScript supports only flat shading.
VRCO used OpenRM in an early version of their VRscape product.
This page last modified
Friday, 21-May-2004 18:15:54 PDT
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