R3vis Corporation
RM and OpenRM Scene Graph Sales, Service & Downloads Gallery News & Events Meta

26 October 2007

Even though there has not been a formal OpenRM release since September 2005, development/debugging has been continuing. The OpenRM project is still alive and well :-).

We expect the next formal release to happen in early 2008. Due to the fact there have been a small number of API changes, the next version will be named 1.8.

A quick summary of updates/new features is as follows:

  • Scene Graph data consistency across multiple writers, multiple readers and multistage rendering modes.
  • Expanded callbacks in RMaux and RM to provide a much greater degree of flexibility between the application and the scene graph system.
  • Better support for 64-bit OS's, so you have have RMprimitives with more than 2 billion vertices, colors, etc.
  • MinGW build infrastructure (thanks to David K)
  • Various other bug fixes.

Fall 2006

OpenRM serves as the visualization and rendering engine for two papers on the subject of high performance network traffic visual data analysis.

One, in the IEEE Symposium on Visual Analytics Science and Technology, focuses on the new idea of using histogram cross products as a visual interface technique for mining a hero-sized collection of network connection data. Accelerating Network Traffic Analytics Using Query-Driven Visualization (PDF).

The other, appearing in Supercomputing 2006, extends these ideas by implementing and benchmarking parallel techniques for multidimensional histogram formulation, and applies these new techniques to detect the origin of a coordinated, distributed network scan in a hero-sized collection of network connection data. Detecting Distributed Scans Using High-Performance Query-Driven Visualization (PDF)


Quick Links
OpenRM 1.6.0 Programming Guide Buy the latest OpenRM Scene Graph Programming Guide.
Windows Binaries of the OpenRM 1.6.0 Distribution Buy a self-extracting zipfile containing Win32 binaries of the OpenRM 1.6.0 distro, along with versions of Gordo, FLTK, the JPEG-6b distros pre-built and ready to run on Windows platforms.
www.openrm.org The OpenRM Scene Graph website.
OpenRM Scene Graph and Chromium Information about using OpenRM Scene Graph and Chromium to create high performance, distributed memory parallel graphics and visualization applications.
OpenRM Scene Graph and the CAVE Library Information about using OpenRM Scene Graph and the CAVE Library to create high performance immersive graphics and visualization applications.
http://www.opengl.org/ OpenGL LogoYour main source for OpenGL-related information.



R3vis Privacy Policy